Friday, January 3, 2014

Geek Sqeak: 002

So cool. I love the idea of this. We have been saying about how Saturn's moon titan has one of the greatest potential for life under its layers of ice. Liquid water from the tidal forces of its parent planet, so cool! I couldn't be more excited to see that they are actually working on it.

Thursday, January 2, 2014

Thought Block: 002

Time for another thought block. This time around I want to talk about workflows. Finding an effeicnt workflow is incredibly important, and being able to adapt that workflow for any situation makes you a powerful tool in your studio's tool belt. Now what do I mean when I say workflow? Let's take your standard 3D model workflow. For me it starts with concept, very rarely can you produce a great game asset from scratch. For me, having great artwork no only helps me create an awesome final product it has a huge motivation factor. When I see art the gets me excited about what I'm working on it reflects in my work, I work faster, and create better content.

Modeling. There are an infinite number of ways to push and pull polys. Have fun with it, again having great concept plays a huge part. When someone has a great idea and the first thing that comes to mind is "that looks like a ton of fun to model" I know I'm going to have a great time modeling it. Nobody wants to model something they don't want to model. In terms of workflow, hot keys, hot keys, hot keys... Use them to your advantage, being able to quickly accomplish simple tasks with hot keys makes your workflow faster. I use maya, something that I ALWAYS do is quickly hitting CTRL+G to put what I'm working on into a group. Not that the center pivot is on the 0,0,0 I can CTRL+D and quickly hit R to scale it into the "-1" and take advantage of symmetry.

Texturing is a major part of 3D, you can have a beautiful model but if the texture falls short your model will suffer. The first thing I do after exporting my UV's is open up Marmoset. Marmoset Toolbag is a super powerful tool. Being able to instantly get feedback on a texture makes this process much quicker. Also bing able to work seamlessly with PSD's makes a quick CTRL+S update everything in Marmoset. Personally I use Headus UV Layout for laying out UV's. But I'll be exploring new more up to date methods in the near future.

That's all for now, keep creating.