Tuesday, December 31, 2013

Thought Block: 001

As a video game developer, I have a lot to say about my industry. Where video games are heading, where the industry as a whole is going and the process that goes on behind the scenes and more importantly how we as consumers play an important roll. That's what this segment or series is going to be about, my thoughts on anything and everything about game design.

I want to kick things off with my thoughts on something that I've become quite fond of "The rolling release" or buying into a game during its alpha state. A perfect example of this is any kickstarter funded game. I think it's great when a community of consumers get together with a developer to create something they want to play. Kerbal Space Program is an excellent example of a rolling release. I love it as a game, and the fact that I can look forward to up coming updates and be a part of that process in the community is amazing. I like the idea of a game never really being done and always improving. The end product is something that truly becomes what it was meant to be, a game created and loved by the people playing it. A shared experience between players and developers. 

I would love to see this model be picked up by larger studios, we would never have disappointments like that Star Wars mmo that was a total flop if players had been involved throughout the entire process. As fans we would have ended up with a product we wanted not what the developer thought we wanted. 

That's all for now, til next time. 

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